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Vega strike vw oolite
Vega strike vw oolite







vega strike vw oolite

Of course, currently there's one target-view, but it would be good to eventually separate communication and reference/dock targets (see also Frontier:First Encounters).Īnother good variant is HUD in B5:IFH, it shows you 6-DOF maneuvering, communication and at least tries to minimize clutter. HUD should be as informative as possible while obstructing the view as little as possible (a typical technical contradiction to trick around and optimize) as to the aesthetics, pretty much anything goes.Ĭentered HUD above is structurally good, but too obstructive. Perhaps one day, everyone might know your name. Youve got a ship, some weapons, and enough spare cash to get started - and one day, you might get the fame, wealth or glory you want. All originals go into our masters repo for storage (in case we have to remake something, fix soemthing, etc.).Īs to cockpits in general, well, it's just an interface. Oolite: an open-world space opera Among the seven trillion people who are - at least officially - Cooperative citizens, you are nobody. Whichever you create, make sure to include your master files such as original model file etc as well as your finished art. That particular issue was dealt with awhile back.

vega strike vw oolite vega strike vw oolite

3d cockpits do *NOT* have to be sorted back to front anymore. There is an outdataed requirement for them that should be ignored. To create 2d or 3d cockpits just look at the cockpits in Privateer Parallel Universe do an svn pull of either the whole game (best option so you can play and get a feel for how the cockpits are supposed to look) or just pull the cockpits directory itself. relates to setting up the HUD but it seems to be overly complicated. I thought there was a wiki page for 2d cockpits but i can't seem to find it. I've tried sudo make, (I felt like this was just a permission thingy, but noooo.), and that gave the same thing.The 2d cockpits are not difficult to add in, but the 3d cockpits are trickier. This time, I've got the same specs, just running Ubuntu 15.10. Just saying, because terminal likes to do that, considering big bulks of monochromatic characters are hard to wrap you head around.) (The "fatal error" bit was highlighted in red. Makefile:1995: recipe for target 'all' failed Make: Leaving directory '/home/tux/Downloads/VS/VS Linux/vegastrike-src-0.5.1.r1' Makefile:4620: recipe for target 'boost/1_45/src/converter/arg_to_python_base.o' failed boost/1_45/boost/python/detail/wrap_python.hpp:50:23: fatal error: pyconfig.h: No such file or directory boost/1_45/boost/python/converter/arg_to_python_base.hpp:7,įrom boost/1_45/src/converter/arg_to_python_base.cpp:6: Then mv -f "$depbase.Tpo" "$depbase.Po" else rm -f "$depbase.Tpo" exit 1 fi DBOOST_PYTHON_NO_PY_SIGNATURES -DBOOST_PYTHON_STATIC_LIB -I./boost/1_45 -DHAVE_AL=1 -DHAVE_OGG -DNV_CUBE_MAP=1 -I./src -pipe -DNV_CUBE_MAP -pthread -MT boost/1_45/src/converter/arg_to_python_base.o -MD -MP -MF "$depbase.Tpo" -c -o boost/1_45/src/converter/arg_to_python_base.o boost/1_45/src/converter/arg_to_python_base.cpp \ Make: Entering directory '/home/tux/Downloads/VS/VS Linux/vegastrike-src-0.5.1.r1'ĭepbase=`echo boost/1_45/src/converter/arg_to_python_base.o | sed 's|*$|.deps/&| s|\.o$||'` \ Or is something completly unrelated, and instead there is a simple fix? It is understandable that some will see the specs above, and possibily cry, but it there any hope for me to run this game? Well that's because I'm using intergrated.)ĭual Core, Intel Pentinum (both at 1.6 Ghz) "Display Adaptor": Q965/963 (I believe that is the memory bridge or something, not the actual graphics, card. When I hit the escape key, (bring up the keybindings screen for three seconds), it crashes.īelow, I have attached both the error and log files. When I click on "Campaign" and launch the ship, the most I can do is wait a minute without touching anything, before it crashes. My computer's problem with VS, is that is crashes, really quickly.

vega strike vw oolite

Though, being a Linux user, I usually try to navigate the problem. Whether it be dependancies, or incompatability with my terrible graphics, there is a problem.

#VEGA STRIKE VW OOLITE INSTALL#

When I first install them, there is always a problem. The thing is, there is always a common thing shared between games as big as VS, Naev, Oolite, BFW, WZ2100 and even OTTD. So you can imagine just how elated I was when I found VS, which I see as a combination of both Oolite and Naev. I have found both games to be amazing examples of the power of an Open Source community. I come from the big opera of Oolite, and the long journeys of Naev. To sum myself up, I am a lonely adolescent who finds fun in the terrible world, from modding, creating and doing anything related to scifi.









Vega strike vw oolite